
The BBC micro:bit is a pocket-sized computer that introduces you to how software and hardware work together. It has an LED light display, buttons, sensors and many input/output features that, when programmed, let it interact with you and your world.
Introduction to micro:bit video

ClassVR provides thousands of virtual and augmented reality educational content to add value to your lessons, no matter what the subject. Using technology in a busy classroom isn’t always as easy as it should be. The ClassVR interface and teacher portal provide the simple-to-use tools needed to ensure this exciting and engaging technology can deliver a rich, reliable experience for you and your students.
Class VR 50 Lesson Plan Examples

Minecraft Education is a game-based platform that inspires creative, inclusive learning through play. It prepares students for the future, building future-ready skills like creativity, problem solving, and systems thinking, and nurturing a passion for play.

Tynker is an online programming curriculum platform that easily and successfully teaches students how to code through the activities they already love: games and stories. Students learn the fundamentals of programming and design through Tynker’s intuitive visual programming language.

Sphero transforms the way kids learn with a fun, comprehensive approach to STEAM (that’s STEM + Art) and computer science. Our coding robots, design-and-build kits, curriculum, and engaging lessons and activities encourage exploration, imagination, and perseverance.
Sphero Educator Resource Guide
Sphero Cybersecurity Educator Guide

Designed for primary school classrooms, the WeDo 2.0 Core Set is a hands-on solution that enhances pupils’ curiosity and skills in computing and science.
Key learning values:
- Investigating, modelling and designing solutions
- Engage pupils in science by making it real and relevant
- Basic computing skills
- Collaboration and presentation skills
- Critical thinking and problem-solving

LEGO® Education SPIKE™ Essential is the cross-curricular STEAM solution for primary education. SPIKE Essential engages pupils in hands-on investigation of STEAM concepts while contributing to literacy, math, and social-emotional development. Curriculum-aligned learning units use everyday themes, relatable Minifigures with different personalities and familiar LEGO® building elements to solve problems through storytelling.

Make your train pause, stop, change direction, sound the horn, and more! Taking the familiarity of a train and combining it with the new action bricks, early learners will learn through play about sequencing, looping, conditional coding, and cause and effect by placing the new action bricks within the train’s track. Each action brick creates a specific action allowing for students to test and redesign ways to problem-solve and work together to get their train to its destination.

The LEGO® Education BricQ Motion Essential set engages primary pupils in the exploration of physical science within a sports context. BricQ Motion helps foster an understanding of forces, motion and interactions by providing easy hands-on learning experiences without the need for technology.
- Printed building instructions and replacement elements are included for easy classroom management.
- New numbered tiles facilitate visual maths practice, making maths more relevant, creative and fun.

My XL World provides playful learning experiences that teach preschool children about the world around them through role-play, fun building activities and idea sharing. This LEGO® learning set also develops children’s confidence and essential social skills, such as collaboration, communication and understanding roles and responsibilities.

The Raspberry Pi is a low cost, credit-card sized computer that plugs into a computer monitor or TV, and uses a standard keyboard and mouse. It is a capable little device that enables people of all ages to explore computing, and to learn how to program in languages like Scratch and Python.

3D printing offers a way for students to truly connect to the subject matter by physically manipulating ready-printed teaching aids or by designing tools themselves. For pupils this hands-on aspect of 3D printing in the classroom helps improve engagement and participation.

With Tynker, kids can blend this fun with learning by programming their drones. This allows in them to do much more advanced things with coding, and in the process learn the fundamentals of computer science. When kids can program the drone themselves, they’re not just reading instructions from a manual–they’re inventing their own play, and learning valuable debugging skills in the process. Drones are great for allowing children to play, explore, experiment, and learn. Drones inspire them to learn the fundamentals of code because they allow kids to visualize their code and use programming to solve real-world challenges.

A range of educational Google Apps that can be installed on Chromebooks

Creating the perfect educational iPad coming soon…….